The new Darkshore Warfront is similar to the first Warfront in Arathi Highlands. It's a new setting with some fun twists on the formula, like the Altar of Storms now transforming you into monstrous creatures with powerful abilities instead of just giving a nice damage buff. The biggest allure of the Battle for Darkshore will be the new armor appearances, which
WoW Classic Gold are styled around night elves and Forsaken and look amazing. Along with Faction Assaults, which mimic the demonic invasions from Legion, there's going to be a good chunk of things to explore right away.
For many players, the most important changes aren't nearly as big and flashy. One of the biggest complaints about Battle for Azeroth was how dramatically Blizzard culled the abilities of so many classes, making them feel far weaker and less intricate than they did in Legion. Tides of Vengeance takes a swing at rebalancing several classes, like Feral Druids, while ignoring others completely. YouTuber BellularGaming has a great rundown of every change along with his own opinions on whether they go far enough.
One massive improvement to note is that Blizzard is reverting many abilities to no longer be tied to the global cooldown. If you're not big into WoW, just know that this incredibly unpopular change effectively slowed down the pace of combat and people hated that. Tides of Vengeance will see Blizzard capitulate and reverse those changes.
Making alt-characters easier: Class balance is always important, but I'm far more excited about other tweaks to Battle for Azeroth. For one, Tides of Vengeance will make leveling second characters less painful by making many unlockables account-wide instead of character-specific. For example, increased power from grinding Champions of Azeroth faction reputation will now affect all your characters, so you'll only need to grind this out once. Even better, Blizzard is nerfing experience requirements for every level, which
Buy WoW Classic Items will make leveling way quicker. The average reduction is about 25 percent, but can reach as high as 40 percent for some levels, resulting in a much quicker climb.